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Thread Statistics | Show CCP posts - 2 post(s) |
Zan Shiro
Alternative Enterprises
846
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Posted - 2016.10.06 11:08:00 -
[1] - Quote
Omnathious Deninard wrote:For anyone who has not checked, 800DPS is with 'Augmented' Hammerheads and 2 Officer DDAs
You sound as if people don't have 4 orca's fit like this laying around already lol.....
Like the EHP rants too. They'd be the 2 to 3 t2 rigs hull tank ones. Bulkhead and DCU II lows as well....no cargo mods for you. With shield dual tank so mids also shot for anything else.
These live to haul, and are gimped for anything else. With the downside carrying capacity is reduced. You can 5 the rig skill but pyfa/eft says not a do or die train really. YOu've gimped, accept and move on really.
These also extended from the success of gankers. They want to whine, they should not have been as effective really. With the changes and these meant to be on belts ccp realized for 0.0 use if a t1 dessie party well run can kill these little issue....they needed some more ass to soak up the hits for 0.0 where hunters spend a bit more to get more dps.
They don't have concord to worry about....they splurge on shooty ships. empire is just getting the side benefit of an Orca meant to not be easy killing for 0.0 roams will also be a pita in empire as well. CCP had no choice here really. Orca in its current state would have issues out in the open.
heard the 700 mil rants. These if they release as is in blog won't be 700 mil ships. This is a limited production area. Sellers can set the prices. JNot all indy markets are cut throat rock bottom making a few mil over production costs. Especially the ones like this were production is complicated.
If this orca delivers even half as well as I expect it too prices may rise and yes...people will pay. Hell not even a miner and eyeing funky stuff to do with my orca (nice for moving around a small ship pve setups like pirate cruiser or t3) if all these changes reach gold disk stage. |
Zan Shiro
Alternative Enterprises
846
|
Posted - 2016.10.06 13:03:02 -
[2] - Quote
Drigo Segvian wrote:If the gankers are crying then its a good change. +1 CCP
I think some are just mad because they abused ship swap out ability under shady mechanics that got fixed. This new orca...would make that so much better. Shame they wore out that welcome already long ago lol. Why I am taking there rants with a grain of salt. They used to love the crap out of orca. For the EHP it has even now. mixed with refit/reship.
They got greedy, had a questionable mechanic skylined to wtf levels....it met nerf bat. If they didn't abuse that ability they could have maybe kept it in some way and could enjoy new and improved orca.
Inb4 not all gankesrs used this. Enough did to invalidate the EHP is/will be BS. This didn't become an issue till after they abused a mechanic and had it taken away. Don't abuse mechanics, maybe you get to keep nice toys the moral to the story there. I know some other forums I have seen combat orca mentioned. Lets not mess this up guys as she is looking to get real nice soon, remember the moral above lol. Use it but not to the point CCP goes umm, yeah, nerf lol. |
Zan Shiro
Alternative Enterprises
847
|
Posted - 2016.10.08 03:05:11 -
[3] - Quote
Jalxan wrote:I don't see why people are so concerned about bumping. If I ever need to worry about bumping, a 500mn MWD, and an Anchor rig, will easily boost that ship to 400,000,000kg. And that would put the relative end to that. It won't make it impossible, but it will surely make it far more difficult.
EDIT - I actually would like to see the ability to stack Anchor rigs, instead of being limited to just one. Or, alternatively, make a tech 2 rig which adds 150% or more instead.
Its the fitting tradeoff issue some would have. As seen in the CCP fix BS threads as well. Posters put up solutions in game now...and its I don't want to do that. I want to fit my ship my way the reasoning.
Me I see your point. some fits I have for many things are built around what may happen from other people and not the actual dream fit I'd like. Its an open sandbox mmo....sometimes you have to build your sand castles around other peoples stuff lol.
My orca just hauls crap and my smaller rat killing pve ships. I go with a mWD fit setup I saw somewhere else. Day comes I meet this issue, well guess we can tug of war between my mwd setup and their bumping till one side gets bored or I win and clear the situation lol.
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Zan Shiro
Alternative Enterprises
855
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Posted - 2016.10.13 01:25:16 -
[4] - Quote
Nya Kittenheart wrote:Interesting changes,but one or two things bugging me: 1-I don t really understand the ehp buff especially the shield and armor part,Orca is already an overtanked ship easily reaching 470k to 500 K EHP depending on the ammunition used.I honnestly waited a nerf to bring that thing back into the 300-350 K. 2-Why nerfing the align time High sec is already sick of bumping online and need more actual gank...Dissapointed i really look forward to the introduction of those changes ,just those 2 points that seems out of the line for my taste.
EHP is to not die easy in 0.0 since they will be on belts. And with no concord 0.0, and low sec and wh even, roamers aren't scared to spend a bit more to fly something better than a dessie for more damage with less ships. This can tank better if fit for that to better deal with that. In current state they'd be easy kill targets really.
The uber high ehp orca's of today are also spec'd for this. You can make them high ehp but they take hits elsewhere.
DCU II and bulkhead in lows kills lows whit the bulkheads killing cargo space and agility.. Double tank it with shield over the hull tank kills mids. And the traverse bulkhead rigs kill cargo space. And you need at least 2 of them imo. I run 2 T2 (I opted to make third hyperspatial to not have warps suck as much time wise), Uber tank t1 rig needs 3. In short..tanky orca's rigs are spoken for and directed to this one task.
Orca align time is countered by MWD fitting. Ye old hit warp, one second spam of MWD. Should have you off the line at 10 seconds. If memory servers orca getting a bit of grid boost to make this easier to fit. Currently orca has issues fitting MWD. You can shoe horn in a Y-TB 500mn MWD....barely. the new grid will help with that a little. On the player to run the MWD, as it is now. |
Zan Shiro
Alternative Enterprises
858
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Posted - 2016.10.19 13:28:06 -
[5] - Quote
Jin Kugu wrote:I guess CCP is just going to ignore all the feedback that the orca will be broken in high sec.
1. It needs to lose way more hull ehp 2. the lower mass will be interesting, 2500 m/s orcas when bumped will be used for some crazy shenanigans 3. dedicated bays are very strong, maybe not too strong on the orca, because it removes the need to fit cargo expanders and the disadvantages that come with that
1. The EHP is for out of empire use since will be on belts now.. they don't have concord. Empire just gets a nice bene from that.
2. If the bumpers carry out their threats of bump I predict it will speed up ccp making the idea of 3 minute rule reality. It won't help on belt mining. It will however offset players petitioning when they just want to gtfo and an hour plus later they are still stuck
Petition start
Hey ccp.. I was bumped starting at 2200. Tried to break free of if for an hour and half, Gave up went to bed and said what happens happens. And you know what...I woke up 0600 checked eve for giggles and grins and they were still bumping me. When fishing in wow is more productive to do man you all are really on the right track to a great game.
Fix this please.
Petition End
I have no issues with limited bumping. Seen it deny a few caps whose cyno just a bit too far from slipping into shield/dock range. Thing is...you or your fleet mate bumped the carrier to deny the easy out, dictor and dps hauling ass to lock and drop. Bump with the intent to have backup show up in a timely manner and kill the ship properly...by all means.
Bump because this thrills them for hours and not even going to shoot the damn thing...that is just tarded really. I know some call it emergent game play. Burn Jita, hulkageddon, goon ice interdictions years back....thats emergent game play. Bumping for hours with no plans to commit to a kill....is not emergent. Its a silent cry for help of some kind. Or they need to get laid really really bad.
3. the cargo fills up fast. for mining or even hauling. Only bypass is with ships is to assemble and use the fleet hangar. Which can also fill up fast. Also you always get the people who don't tank their haulers. They will run the expanders no DCU or bulkhead. |
Zan Shiro
Alternative Enterprises
894
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Posted - 2016.11.20 13:23:44 -
[6] - Quote
Dieter Ottenbach wrote:Looks like I should invest in an egg-timer in order to do efficient Orca Mining boosting ........
Or auto run the burst. Tack on the cost of the charges to mineral sales. Boosting others....tell them to give up some charges to get the boosts.
As has been mentioned before tack on new charges to your sales to cover "aggravation" costs of change. Grrr ccp you are making this harder for the isk. Well then up the isk. Crappy low priced selling miners your problem here...and well yeah, its your problem lol.
this is how large scale ship building works. Part of our price is simply charging for the pita of hauling runs. My time on the haul, costs like t2 warp rigs to speed things up (my orca runs one anyway)....this makes it into sales as 5K isk more here, 10k more isk there, etc. |
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